![]() So too does a smooth soundtrack that plays from the menus to when a race gets started. Whether it's blitzing across ice, skidding through mud or using bigger vehicles to hammer away at the track and opposition, everything about the game feels distinct on an event-to-event basis.īut the whole unique style of each locale, amplified by impressive weather systems and track alterations as an event unfolds-plus differing event start times-plays into the engaging, stylistic vibes of it all. The sense of speed isn't so pronounced here as it might be in other games, but on a straightaway, while distancing oneself from the pack, there is some slight camera shake and controller vibration.Īnd it's that feedback that makes the dynamic weather system and track changeups in real-time so much fun. It feels like track degradation is still in and has an impact, but it is hardly the race-altering feature it was in 2.0. Pulling off major drifts over a variety of different surfaces and weather circumstances is a thrill, as an arcade experience should be. It's easier to round corners of any degree, bouncing off other cars isn't as punishing and one little mistake isn't ending an entire run. That isn't to say some of that still isn't present, but handling is certainly more arcade-like than Dirt Rally 2.0. ![]() While the previous game was more simulation-minded and featured a ton of micromanagement in the form of sliders, team systems, tire grips for various surfaces and beyond, Dirt 5 tones it back. Dirt 5 doesn't shy away from a much looser feel compared to 2.0.
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