To open each dam the PCs must overcome some kind of challenge. (I think the games involved moving the water both up and down multiple times in order to explore the entire thing, but its much simpler to have the water go one way.) In order to drain the water the PCs could open dams that lead into reserves or drain into a nearby river. ![]() Eventually the PCs drain enough to reach the lair of the leviathan at the bottom. ![]() The simplest way to do this might be to have the water level start at the top and have ways to drain the water so that the PCs can access the flooded floors below. ![]() I remember that multiple Zelda games had water-themed levels where the main puzzle involved changing the level of the water in order to access different parts of the dungeon.
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